Thank you for considering purchasing from the Frostbite Contingent! We're dedicated to providing high-quality gear and items while offering moderate and low prices that can blow the mind. From here, you'll find two separate catalogs which separate our products.Lethal Action is a catalog dedicated towards dangerous jobs and gear that tends to aid in causing damage or taking lives such as melee weapons, firearms, and explosives.Our Generitech Catalog offers more laid back items that offer additional healing and other quality of life items such as Gobtooth Headsets, Goggles, and additional inventory support as a few examples.

Welcome to the FBC
Lethal Action Catalog!

In the pages beyond this cover, you’ll find an array of Weapons, Explosives, Forms for Customized Armor and of course Ammunition to help you be the best Mercenary, Soldier and/or Death Dealer (or possibly Defender/Bodyguard) that you can be!If you have any questions about the products within or want some custom modifications implemented to your gear (whether purchased now or in the past), please see your local FBC Consultant!

Explosives

“From Black Powder to Plastic to Magical, we’ll make your Demo jobs look almost as good as you.”

FROSTSTEEL ‘GRENADES’
Not a true ‘Grenade’ in the sense it doesn’t use chemical compounds to create an explosion. This is a froststeel-based metal ball with a small mana crystal within that powers the runes etched into its surface. Once thrown, it will activate and stick to whatever surface it lands on (so be cautious) and after a short two second delay, it erupts with a series of three-five inch spines of ice that puncture flesh and armor alike before the power fades, leaving it to fall off and leaving your enemy full of holes.
PHOENIXFIRE ‘GRENADES’
Built off of a similar issue as the Froststeel Grenade. The Phoenixfire Grenade does not use combustion or alchemical properties to create its flame. After a press of the activation rune, the mana crystal within is tapped into, setting a time for three to five seconds that will explode, creating a hellacious blaze of white-hot fire that can even cook individuals inside of their armor if they remain within the blaze or do not find a water source to put it out with.
SAPPER CHARGES
Explosives that are primed and controlled via remote. They’re fantastic at punching massive holes through defenses as well as taking out buildings entirely! Careful! They make one hell of a blast, enough to make any goblin shed a tear! Due to the strength and size of the explosives as well as the need for a remote, only one set of Charges is allowed per use. (1 Charge)
SEAFORIUM CHARGE
A sticky cluster of Seaforium meant to cause devastating damage to whatever it’s placed against. Great for destroying excessively tough targets, taking out buildings entirely (depending on size) as well as being a great source to ambush enemy clusters as a remote explosive.

Long-Ranged Weaponry

“Is it even a threat if it didn’t know you were there, to begin with?”

THE INJECTOR
A new long-ranged weapon inspired by Injector Medication Tools. The Needler uses a compressed air system to fire Medications or various Toxins at a target without the need to be danger close. Keep in mind that due to this delivery system, damage to enemies is not immediate and effects vary based on the darts used. Please be mindful that while these effects are not immediate, they can and do stack for increased performance.
- Individuals weilding Philosopher Stones tend to see increased effects -Healing Darts - Heals for a small amount over time.
Go-Juice - Increase a target's speed and reflexes.
Jacked - Steroidal Infusion, increases physical strength.
Slow-Mo - Slows your targets down.
Blackout - Weakens and Knocks out your target. (Non-Lethal)
Crimson Scourge -(Lethal) Causes your target to begin bleeding.
Black Rot - (Highly Lethal) Curdles and coagulates blood.
Multiple applications will cause massive internal issues and cardiac arrest.
ELEMENTAL DISCHARGER
The E.D. is a weapon that works off of an entirely magical power source that allows for highly concentrated bursts of crystallized mana to be fired at a target. The weapon holds up to three elemental states at a time and is able to be customized and removed by the user once they have been imprinted upon the weapon. [Fancy in case you happen to have your enemies try to use your weapon on you a lot.] This weapon is a bolt-action rifle that holds a unique spherical charging chamber that, when reloaded, pulls the bolt back to acquire an elementally charged crystal to be loaded into the chamber and then to be fired.
Elements to be used: Fire, Arcane, Frost, Void, Light, and PoisonFROSTBITE SPECIAL
A magically charged rifle that uses no black powder to inspire bullet discharge. This not only keeps weight down to allows for a higher carrying capacity. The FBS is in essence a Lever-Action rifle that has been made from the ground up. The materials of the stock are a bright blue and originate from Starsong Wood (a spectacular material commonly used in many bow staves, polearms, and wands due to its durability as well as ability to let magic flow through it). Along with this, the metal parts used in the weapon are made of Thorium to allow for rapid-fire discharge without the worry of the barrel becoming warped.
RVL-SERIES
A series of Revolver Style Rifles and Pistols. These come in a variety of formats to allow for personal touches in their customization including ammunition capacity. Much like any revolver weapon, the spinning chamber holds an array of bullets, this model allowing for someone to choose between 4, 6, 8, and 10, rounds respectively before requiring a full and proper reload. While reloading times are longer, this allows for the user to load individually customized rounds as needed to allow for a completely tailor-made shooting experience.
[This weapon supports any and all forms of FBC Ammunition, Elemental and Otherwise.]

Heavy Weapons

“No one’s left to complain when these go off.”

LCL-BFG-01
A monster of a weapon, this lead spitter is the culmination of rapid-fire technology where intimidation and suppressive fire meet a lack of care towards accuracy and total decimation. This weapon plays host to six spinning barrels that rapidly spin as the weapon's trigger is held (and unless you’re out of ammo) and rounds are fired downrange. This weapon requires two hands to be used appropriately and included a backpack ammunition storage case to allow for a maximum of five hundred rounds to be fired before fully being left empty.
This weapon is not compatible (as of yet) with elementally charged FBC rounds but can use Standard Ammunition and Armor Piercing.MANA-ZOOKA
Similar to the RPG, though instead of firing explosives, it fires off a concentrated beam of magic thats type varies depending on the ammunition it’s been loaded with.
Fire Orbs - Allows for a pure beam of extreme heat. Great for puncturing metal to either take out enemy armor or tunnel through various defenses. Also great at lighting and melting enemies! Only good for a singular fire beam and cannot be sustained, so aim carefully!
Frost Orbs - Fires a frozen orb that explodes on impact. Anything within the vicinity quickly freezes in place and is prone to be shattered and broken. May be useful as a means to cross rivers and other forms of water if need be.
Singularity Zone - Fires an arcane-based round that collapses in on itself roughly 50 yards away. Once this collapse occurs, it pulls on everything within a ten-yard radius, crushing everything together with great force until the effect decimates roughly twenty seconds later.

Personal Defense Weaponry

“When things get up close and personal.”

ARCANE ENHANCERS
A go-to for magic users that tend to remain wearing casual or classy attire as opposed to the standard robes, mage armor, or even staves and wands. These bracelets gravitate around a wearer's wrists and act as a magical magnifier to augment a wearer's abilities, much as a staff or wand acts as a focus. These can be made in a variety of styles.
DRAGON BREATH BRACERS
A set of ornamental golden bracers that work on reflex and hand gestures to activate the enchantments placed upon one or both. Once activated, the bracer's enchantment releases a bout of fire that acts similarly to the Dragons’ Breath spell known commonly among most Fire Mages into a short-ranged cone-like effect.
SHOCK GAUNTLETS
A dual set of Shock Gauntlets was inspired by Mogu Technology during the assaults on the Isle of Thunder. These are a base set of gauntlets that will later have advanced options for upgrades, but they are still a formidable piece for fist weapon users and electro-enthusiasts alike. The blades allow for some armor penetration as well as allow for an electrical shock to pass from the weapon into the target upon contact. These can also allow for the gauntlets to power certain machinery while the contact is made.
SLEEVE SHIV
Usable for slamming into an opponent's vital organs and typically through kinks in armor. A one time use as it also destroys the weapon, but great for defense should the user be grappled or facing a target much larger than themselves. (This is hidden from view until use.)

Lethal Gadgets

“Sometimes all you need is a little glue to seal the deal.”

P.D.F.
Personal Defense Finder. This sends out a small chirp and works as echolocation, bringing in information to let you know when targets are nearby who may be lying in wait. This item is in active use and must be used in order for it to send and receive data. It cannot work passively. (Keep in mind, animals who use Echolocation may not like this thing…) [Patented by M.F. and FbC.]
SHOCK DISCS
A simple item used to stun your foes either in offensive or defensive engagements. These simple discs are made with a copper frame that decoratively surrounds a blue-glowing power core. The entire piece is no larger than a gold coin and can be used to pass as cosmetic jewelry for clothing or even as studs on a belt. To use, all one must do is pinch down on the center of the disc to arm it, causing the frame to spin to connect the circuits within. Once armed, sharp hooks protrude from the disc that help it to attach to various surfaces. Once contact is made, a massive jolt of electricity is delivered. Capable of taking down targets as large as predatory cats in the Barrens. [Copyright by Scratch Triggerpin]
SHOCK DISC LAUNCHER
A mechanical launcher powered by the very discs it is designed to launch. It can be mounted on an arm like a bracer or has the adaptors to be added to a rifle, bow or crossbow. Size is no larger than half the height of a toaster. Fantastic for individuals who can’t throw and can be voice-activated to help making launches even easier. Voice-actions come with the programming of a specified call word programmed into the device. [Copyright by Scratch Triggerpin]

Ammunition

“Boom Boom, Pew Pew? You're definitely going to need some of this.”

ACID ROUNDS
A situational round, this bad boy can help to soften hard targets or if used in mass, can help to rip and tear through various defenses. These are rounds that are packed with a strong acid that eats through various materials such as flesh and metal with ease. The round itself on impact causes no more damage than being hit with a rubber bullet, but upon impact, the casing is broken, releasing and splashing the acid upon the target to unleash its deadly effects.
[CAUTION - Keep these rounds away from fire! Fire in combination with acid creates a deadly, poisonous cloud.]
ARCANE DISCHARGERS
Purely designed to offer penetration and explosive-like effects. This round is created to puncture into an enemy target and then explode, creating high internal damage. These are fantastic for taking down singular high armored targets or hunting wild game.
FREEZING CAPSULES
A fairly standard bullet that has been augmented with the ability to freeze materials around the impact point. It offers a slight improvement to penetration over the Incendiary round, but this shouldn’t be counted upon solely against heavily armored targets or machinery.
INCENDIARY ROUNDS
Set your targets on fire, these don’t offer much in terms of penetration however, so they’re best used against fleshy targets or individuals who wear flammable materials.
LIGHT BLESSED
A bullet blessed by the Holy Light, these rounds are a gunner's best friend when they are fighting creatures or demons consistent with either the Void and Fel. They are however, not so grand against standard targets.
VOID SCRAMBLERS
These munitions use the distorting nature of the Void against ones’ target. They cause no physical damage, but what they offer makes up for this in terms of crowd control due to being non-lethal. Side effects of this round however tend to cause hallucinations, disorientation and potential short-termed blindness. However, the intensity of these rounds varies from target to target due to their natural resistance to the Void. (Undead for example, make for awful targets to use this on.) [WARNING - Constant use of this round on an individual has been known to cause permanent brain damage, loss of eyesight and potentially madness as repeated exposure to the Void.]

Pricing

Explosives
Froststeel Grenade
2 Gold, 25 Silver
Phoenixfire Grenades
3 Gold
Sapper Charges
1 Gold
Seaforium Charge
15 Gold
Personal Defense Weapons
Arcane Enhancers
40 Gold
Dragon Breath Bracers
25 Gold
Shock Gauntlets
50 Gold
Sleeve Shiv
20 Gold
Long-Ranged WeaponryThe Needler
200 Gold
Elemental Discharger
500 Gold
Frostbite Special
500 Gold
RVL-Series
250 Gold
Heavy WeaponsLCL-BFG-01
800 Gold
Mana-zooka
250 Gold
Lethal GadgetsP.D.F.
15 Gold
Shock Disks (100 Per Package)
2 Gold
Shock Disc Launcher
20 Gold
Ammunition/BatteriesNeedler Darts
25 - 1 Gold
125 - 4 Gold
500 - 18 Gold
Incendiary Rounds
100 1 Gold
500 4 Gold
1,000 7 Gold
Freezing Capsules
100 1 Gold
500 4 Gold
1,000 7 Gold
Arcane Dischargers
100 2 Gold
500 9 Gold
1,000 16 Gold
Light Blessed
100 3 Gold
500 13 Gold
1,000 24 Gold
Void Scramblers
100 3 Gold
500 13 Gold
1,000 24 Gold
Acid Rounds
100 5 Gold
500 20 Gold
1,000 35 Gold
Mana-zooka Orbs
Fire Orbs
5 Gold
Frost Orbs
7 Gold, 50 Silver
Singularity Zone
10 Gold